Exploring the Fallout Universe, Gaming’s Most Surprising TV Hit
The Fallout TV show has made a triumphant return to streaming services, and it's fair to say that audiences were pleasantly surprised by the caliber of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing various facets of the gamer's experience.
We followed Lucy the vault dweller, striving to do the right thing and discovering that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts doubting his organization's leadership and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated wilderness.
Setting the Stage for Season Two
The debut season's finale revealed a major secret about who helped cause the atomic conflict that sealed a population in underground vaults for hundreds of years. It also raised plenty of questions open for the upcoming chapter – and, this time, expectations are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Going into the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We are ecstatic with the reception to the show, so this time people are bringing more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The second season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was a bit broken at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so essential to that game,” explains the co-creator. “That parched, desolate iconic highway vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its makers ensured real props and locations were built, reflecting the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a video game, is to seem like it’s real.”
Indeed, virtually everything you see on-screen is physical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by skilled directors who are also longtime fans, alongside the game developers behind the source material. This mutual respect for the lore is clear in the final product.
The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the initial release. This schedule will allow for a new audience reaction, something the creators themselves are excited to witness.
“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of surprises,” says Howard. “I can't wait to seeing what people think.”